Mr Gordon Brown

Lecturer

School School of Design and Informatics

Department Division of Games and Arts

Contact info

+44 (0)1382 30 8480

Biography

I’m a practising computer artist with over 13 years of commercial games experience with some of the biggest names in the industry including Rock Star North, Gameloft, Ubisoft and Tag Games.

I’ve worked on quite a few highly acclaimed games including Medal of Honor: Rising Sun, the GTA series, Rocksmith and Disney Magic Kingdom (on mobile).  I continue to work closely with industry professionals on emerging trends and cutting-edge art practices.

My research interests include advanced automated character pipelines in contemporary media and video games, professional pedagogy for teaching and learning and digital sculpting and surfacing.

As well as lecturing on art and animation for the BA (Hons) programme, I teach future game developers in China as part of Abertay’s Master of Professional Practice in Games Development Orientation Programme.

Gordon is a lecturer in Computer Arts who contributes to the delivery of animation, technical art, professional project and mentoring fourth year research projects.

2017-18 Modules
ART303: Technical Art
ART305: Advanced Animation
DES301: Professional Project: Planning and Prototyping
DES302: Professional Project: Development and Delivery
MPP001: MPPOP Game Development Preparation Module

Project Supervision
BA Computer Arts Honours projects

Interests

Gordon's research interests include: Advanced automated character pipelines in contemporary media and video games; Professional pedagogy for teaching and learning and Digital sculpting and surfacing.

2018

Designing Sugaropolis

Sloan, R. J. S., Brown, G., Wilson, M. & Bond, E. (2018) Designing Sugaropolis. . . .
View in Research Portal

2017

Virtua Walker '87

Sloan, R. J. S., Robertson, P., Galloway, D., Brown, G., Fizek, S. & Clarke, G. (2017) Virtua Walker '87. . . Dundee: Global Game Jam.
View in Research Portal

2012

Facilitating open plot structures in story driven video games using situation generation

Brown, G. & King, D. J. (2012) Facilitating open plot structures in story driven video games using situation generation. In: Proceedings of GAMEON 2012: 13th International Conference on Intelligent Games and Simulation. Fernandez-Leiva, . (ed.), Porras, C. (ed.), Cabrera, R. (ed.). p. 34-40. . EUROSIS.
View in Research Portal

Meet the rest of the team

Miss Robin Griffiths

Miss Robin Griffiths

Division of Games and Arts | Lecturer

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Mr Brian Robinson

Mr Brian Robinson

Division of Games and Arts | Lecturer

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