I’m the author of Performativity in Art, Literature and Videogames (Palgrave MacMillan 2017) and a Co-Investigator in the AHRC/ESPRC-supported “Reality Remix” project on the Next Generation of Immersive Experiences. One of my key research interests is how our experience of art is affected by the framing device, whether that’s a videogame, a book or an artwork. The book explores this and ultimately outlines a rigorous, interdisciplinary approach for analysing videogame performance.
I was previously a researcher at The University of Melbourne, Australia where I worked on projects such as ethnographic studies of toddlers and touchscreens and toxicity in online cultures as well as publishing work on temporality and narrative in videogames.
Current projects include articles on the Alien films and games, and collaborations with the Royal Zoological Society of Scotland, Macmillan Cancer Support and the NSPCC.
My work has been published in The Journal of Broadcasting and Electronic Media, Fibreculture Journal, Westminster Papers in Communication and Culture, and Jeunesse: Young People, Texts, Culture.