I am a lecturer in game art currently responsible for the delivery of content to both 3rd and 4th year students. My research interests include industry led pipelines and contemporary art processes.
I have worked for a number of years in both the VFX and games industry. I began working in film and advertisement and then transitioned to games where I work predominantly as an environment artist at a leading UK games company.
I have helped produce and ship multiple products for both VFX and game products on a variety of platforms working with notable clients. At the moment I am involved in growing and contributing to existing and new modules involved in the computer and environment arts.
DES102: Game Art Production
Des306: Environment Art Production
ART302: Computer Arts Practice