What you study
In Year 1, you are introduced to the fundamentals of games design and interactive entertainment production. This year gives you a solid foundation in the individual elements of game design and development - covering content such as pre-visualisation, industry awareness, quality assurance and user experience, and introductory programming.
Year 2 focuses on skills development, with your technical, practical and communication abilities enhanced through project work that requires development and prototyping of game concepts, creation of 2D and 3D assets and deployment in game engines.
Year 3 prepares you for employment by developing professional practical and communication skills. You will become a confident design practitioner and develop a strong understanding of production processes through sustained personal and collaborative projects. You will have the opportunity to work in a multi-disciplinary game development team in response to an external client brief. Students have previously worked with Sony, The Chinese Room, Futurlab, Team 17, Microsoft, Outplay, Disney and many more.
In Year 4, or Honours year, you will have the opportunity to undertake a significant game design and production project. Through a written dissertation, you will demonstrate understanding of the contextual factors that inform design and production methods relative to your area of creative practice.
For more information on the course content, download the BA with Honours in Game Design and Production Management
How you learn and are assessed
You will spend around 15 hours per week in lectures, tutorials and practical activities, with the remainder of your time spent in self-directed learning.
Lectures, tutorials and practical activities increase your understanding of the subject and allow you to develop competencies in technological, theoretical and collaborative work.
A large proportion of the course revolves around making games and building a portfolio that demonstrates your skills and specific area of creative practice.
During first and second year, your work will mostly be assessed through practical coursework, presentations and reflective essays.
In later years, taught module assessment is by a mixture of exams, critical essays and coursework. Project modules are assessed through the submission of conceptual work, design solutions, interactive media products and project reports.
The final year dissertation and project allows you to focus on a specific topic within design and production and develop a specialist area of expertise.