Dr Dayna Galloway

Head of Division

School School of Design and Informatics

Department Division of Games and Arts

Contact info

+44 (0)1382 30 8693

Biography

My teaching encompasses game concept development and experimental game design. After graduating with a BDes in Illustration and a  BA (Hons) in Computer Arts, I completed a PhD which established methodologies for the mass market delivery of factual material within an appropriate, engaging and immersive interactive documentary experience.

My research interests are within the field of design with a focus on the structures, dynamics and aesthetics of videogames, and in particular the emergence of new interactive forms and design practices.

I’ve recently been involved in two knowledge exchange projects: Moving Targets - which involved working with broadcasters to develop new models for production and user engagement in online spaces, and Development Cultures - which explored academic and industrial collaboration in experimental game design.
My current activities explore the connections between performance and play in the context of games and other cultural forms. Through a PhD studentship in collaboration with the Royal Conservatoire of Scotland, and the National Theatre of Scotland I have collaborated on the design of Inchcolm Project – an immersive, live experience, inspired by the videogame Dear Esther.
I enjoy curating and participating in creative events and I regularly organise activities such as the Global Game Jam and Dare Academy.

ART405 Honours Project Proposal and Development

DES203 Interactive Media Production

ART403 Honours Project

DES301 Professional Project: Planning and Prototyping

DES302 Professional Project: Development and Delivery

 

 

Dayna's teaching encompasses game concept development, experimental games and design theory. Dayna's research interests are within the field of design with a focus on the structures, dynamics and aesthetics of videogames, and in particular the emergence of new interactive forms and experimental game design practices. Dayna's PhD thesis established methodologies for the mass market delivery of factual material within an appropriate, engaging and immersive interactive documentary experience.

Dayna was Co-Investigator for Moving Targets -  a Scottish Funding Council, demand-led knowledge exchange project working with interactive and broadcast sector organisations to develop new models for production and user engagement in the multi-platform and online space. Dayna led Development Cultures - a knowledge transfer project which explored academic and industrial collaboration for innovation and best practice in experimental game design. More recently Dayna's activities have explored the connections between performance and play in the context of games and other cultural forms. Dayna is currently supervising three Post-Graduate research students and was awarded funding from the Scottish Graduate School for Arts and Humanities for a PhD studentship in collaboration with the Royal Conservatoire of Scotland, and the National Theatre of Scotland.

Selected Publications and Conference Presentations

Bozdog, M. and Galloway, D. (2018). Worlds at our fingertips. Navigating the multiple readings of walking simulators. Video Games and Literature: Beyond Stereotypes, Leverhulme International Network for Contemporary Studies, June 20-21, University of St Andrews.

Bozdog, M. and Galloway, D (2018). Storywalking: an approach to designing stories for a moving body. Gaming and the Arts of Storytelling Symposium, May 5th, Dundee.

Bozdog, M. and Galloway, D. (2017) Play between worlds: Inchcolm Project. Scottish Journal of Performance 4(1).

Parker, L. and Galloway, D. (2017) Creative Communities: Shaping Process through Performance and Play. Transactions of the Digital Games Research Association, vol 3, no. 2, 3, pp. 57-87.

Bozdog, M. and Galloway, D. (2016) I Cried to Dream Again: Discovery and Meaning-Making in Walking Simulators, DiGRA-FDG2016, August 1-6, Dundee.

Johnson, M. P. , White, G., Prior, S. and Galloway, D. (2016) Sharing the Vision: representing the matters of concern for design-led fledgling companies in Scotland. DMI: Academic Design Management Conference, Boston USA. 28-29 July.

Galloway, D. (2015) Growing Cities - Game Design and Architecture. Invited Panel Member. Digital Research in the Humanities and Arts 2015. Dublin. 1-3 September 2015.

Locke, R., Parker, L., Galloway, D. and Sloan, R. (2015) The Game Jam Movement: Disruption, Performance and Artwork, Foundations of Digital Games, Pacific Grove, California. 22-25 June 2015. 

Sloan, R.J.S., Galloway, D. and Donald, I. (2014) A sweetspot for innovation: Developing games with purpose through student-staff collaboration. Sixth International Conference on Virtual Worlds and Games for Serious Applications: VS-Games 2014. Malta, 9-12 September 2014. 

Galloway, D. (2014) Interactive Documentary: Digital Storytelling and Adaptation, RIDERS & CIRCLE Collaboration, University of Edinburgh, April 2014.

Galloway, D. & Donald, I. (2013) Documenting Debate - Online Communities and the Expansive Interactive Documentary, Participations: Journal of Audience & Reception Studies.

Galloway, D. (2013) Documenting Debate - Online Communities and the Expansive Interactive Documentary, Presentation, Moving Targets Conference, Dundee.

Galloway, D. (2013) Story, Emotional Engagement and Immersion within Video Games. Presentation.  StoryLabs, Glasgow. 

Galloway, D. (2013) Games With Meaning, Workshop, The European Cross-Media Academy, Copenhagen, Denmark.

Galloway, D. (2012) Interactive Actuality: The Implementation of Factual Material in Computer Games, Media Education Journal (AMES), Issue 52.

Galloway, D. (2011) Narrative v. Gameplay: a Catalyst for Creativity, Media Education Journal (AMES), Issue 50.

Galloway, D. (2011) Narrative v. Gameplay: a Catalyst for Creativity, The Association for Media Education in Scotland Conference 2011: Multimodal & Media Literacy in the Curriculum For Excellence, Dundee.

Galloway, D.  Dempster, E. Donald, I. White, G. (2009) Prototype – Developing a Successful Model for Academic and Industrial Collaboration.

Galloway, D.  Dempster, E. Donald, I. (2009) Entertainment Design: A Module in Expectation Management, Proceedings of HCI Educators 2009, University of Abertay, Dundee.

Galloway, D.  McAlpine, K.B. Harris, P. (2007) From Michael Moore to JFK Reloaded: Towards a working model of interactive documentary, The Journal of Media Practice, 8, 3.

Galloway, D.  (2006) From Michael Moore to JFK Reloaded: Towards a working model of interactive documentary, Presentation. SMCA Conference, Perth.

More Information

Funding

2015 SGSAH Applied Research Collaboration PhD Studentship

2015 Game Developers Conference 2015, Interactive Scotland

2014 Co-Investigator, Connecting Performance and Play, R-LINCS Pump Priming

2014 Principle Investigator, Development Cultures: Establishing an Academic and Industrial Network for Innovation and Best Practice in Experimental Game Design. Knowledge Transfer Grant

2010 Co-Investigator, Moving Targets. Scottish Funding Council

2007 XNA Development, Microsoft

2006 Dundee City Council, Cultural Event Film Production

Esteem

Visiting Lecturer, The European Cross Media Academy, http://eucroma.dk

Fellow, The Higher Education Academy

Knowledge Exchange

2015 Connecting Performance and Play. Knowledge Exchange Network, National Theatre of Scotland, Dundee Rep, Abertay University.

2015  360 Digital – GDC Insights. Interactive Scotland, Dundee.

2014 Creative Territories: Exploring Innovation in Indie Game Production Contexts and Connections. AHRC Videogames Research Network, UWE Bristol and University of Brighton.

2014 Videogames in the Museum. AHRC Videogames Research Network, V&A London, Abertay University.

2014 Minimalism in Games. Presentation. DCA Game Jam, Dundee Contemporary Arts.

2014 Exposing Design Process, Videogames in the Museum, Abertay University.

2014 Development Cultures – Analogue to Digital Jam, Abertay University.

2014 Development Cultures –Intentions and Design Process, Abertay University.

2014 Interactive Documentary: Digital Storytelling and Adaptation, RIDERS & CIRCLE Collaboration, University of Edinburgh.

2013 Story, Emotional Engagement and Immersion within Video Games. Presentation. StoryLabs, Glasgow.

2013 Games With Meaning, Workshop, The European Cross-Media Academy, Copenhagen, Denmark.

2010 Co-Investigator, Moving Targets: Demand-led Knowledge Exchange – New Models for New Media Audiences in the Creative Media Industries.

2008 The Interactive Documentary, The Gameplay, MG Associates, Dundee.

 

Outreach

2018 Why Can't I Beat My 12-Year-Old at Computer Games?, BBC News, August.

2016 Game Design: Serious Fun? Dundee Design Festival, Dundee.

2016 In the Cradle of Game Design: Q&A, Animation Career Review, January.

2015 Supporting graduate enterprise and innovation, written evidence to the Scottish Affairs Committee Enquiry into the Creative Industries in Scotland.

2015 Are Videogames Good For You?, BBC iWonder, September.

2015 Get into Games Challenge, EDGE Magazine, May.

2015 Economic impact of the creative industries, written evidence to the Scottish Parliament Economy, Energy and Tourism Committee.

2014 Gaming and Shaming, Dundee Courier, December.

2014 A Design For Life: How game designers are shaping entire worlds for us to play with, PCFormat, December.

2014 William Morris painting inspires new computer game, BBC Scotland News, August

2013 9.03m, The Scotsman, November.

2007 6 Cities Design Festival ‘8-Bit and Beyond’ Games Retrospective.

Meet the rest of the team

Mr Brian Robinson

Mr Brian Robinson

Division of Games and Arts | Lecturer

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Dr Kenneth McAlpine

Dr Kenneth McAlpine

Division of Games and Arts | Academic Curriculum Manager

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