My teaching encompasses game concept development and experimental game design. After graduating with a BDes in Illustration and a BA (Hons) in Computer Arts, I completed a PhD which established methodologies for the mass market delivery of factual material within an appropriate, engaging and immersive interactive documentary experience.
My research interests are within the field of design with a focus on the structures, dynamics and aesthetics of videogames, and in particular the emergence of new interactive forms and design practices.
I’ve recently been involved in two knowledge exchange projects: Moving Targets - which involved working with broadcasters to develop new models for production and user engagement in online spaces, and Development Cultures - which explored academic and industrial collaboration in experimental game design.
My current activities explore the connections between performance and play in the context of games and other cultural forms. Through a PhD studentship in collaboration with the Royal Conservatoire of Scotland, and the National Theatre of Scotland I have collaborated on the design of Inchcolm Project – an immersive, live experience, inspired by the videogame Dear Esther.
I enjoy curating and participating in creative events and I regularly organise activities such as the Global Game Jam and Dare Academy.
ART405 Honours Project Proposal and Development
DES203 Interactive Media Production
ART403 Honours Project
DES301 Professional Project: Planning and Prototyping
DES302 Professional Project: Development and Delivery
Bozdog, M. and Galloway, D. (2017) Play between worlds: Inchcolm Project. Scottish Journal of Performance 4(1).
Bozdog, M. and Galloway, D. (2016) I Cried to Dream Again: Discovery and Meaning-Making in Walking Simulators, DiGRA-FDG2016, August 1-6, Dundee.
Parker, L. and Galloway, D. (2016) Creative Communities: Shaping Process through Performance and Play. DiGRA-FDG2016, August 1-6, Dundee.
Johnson, M. P. , White, G., Prior, S. and Galloway, D. (2016) Sharing the Vision: representing the matters of concern for design-led fledgling companies in Scotland. DMI: Academic Design Management Conference, Boston USA. 28-29 July.
Galloway, D. (2015) Growing Cities - Game Design and Architecture. Invited Panel Member. Digital Research in the Humanities and Arts 2015. Dublin. 1-3 September 2015.
Locke, R., Parker, L., Galloway, D. and Sloan, R. (2015) The Game Jam Movement: Disruption, Performance and Artwork, Foundations of Digital Games, Pacific Grove, California. 22-25 June 2015.
Sloan, R.J.S., Galloway, D. and Donald, I. (2014) A sweetspot for innovation: Developing games with purpose through student-staff collaboration. Sixth International Conference on Virtual Worlds and Games for Serious Applications: VS-Games 2014. Malta, 9-12 September 2014.
Galloway, D. (2014) Interactive Documentary: Digital Storytelling and Adaptation, RIDERS & CIRCLE Collaboration, University of Edinburgh, April 2014.
Galloway, D. & Donald, I. (2013) Documenting Debate - Online Communities and the Expansive Interactive Documentary, Participations: Journal of Audience & Reception Studies.
Galloway, D. (2013) Documenting Debate - Online Communities and the Expansive Interactive Documentary, Presentation, Moving Targets Conference, Dundee.
Galloway, D. (2013) Story, Emotional Engagement and Immersion within Video Games. Presentation. StoryLabs, Glasgow.
Galloway, D. (2013) Games With Meaning, Workshop, The European Cross-Media Academy, Copenhagen, Denmark.
Galloway, D. (2012) Interactive Actuality: The Implementation of Factual Material in Computer Games, Media Education Journal (AMES), Issue 52.
Galloway, D. (2011) Narrative v. Gameplay: a Catalyst for Creativity, Media Education Journal (AMES), Issue 50.
Galloway, D. (2011) Narrative v. Gameplay: a Catalyst for Creativity, The Association for Media Education in Scotland Conference 2011: Multimodal & Media Literacy in the Curriculum For Excellence, Dundee.
Galloway, D. Dempster, E. Donald, I. White, G. (2009) Prototype – Developing a Successful Model for Academic and Industrial Collaboration.
Galloway, D. Dempster, E. Donald, I. (2009) Entertainment Design: A Module in Expectation Management, Proceedings of HCI Educators 2009, University of Abertay, Dundee.
Galloway, D. McAlpine, K.B. Harris, P. (2007) From Michael Moore to JFK Reloaded: Towards a working model of interactive documentary, The Journal of Media Practice, 8, 3.
Galloway, D. (2006) From Michael Moore to JFK Reloaded: Towards a working model of interactive documentary, Presentation. SMCA Conference, Perth.
2015 SGSAH Applied Research Collaboration PhD Studentship
2015 Game Developers Conference 2015, Interactive Scotland
2014 Co-Investigator, Connecting Performance and Play, R-LINCS Pump Priming
2014 Principle Investigator, Development Cultures: Establishing an Academic and Industrial Network for Innovation and Best Practice in Experimental Game Design. Knowledge Transfer Grant
2010 Co-Investigator, Moving Targets. Scottish Funding Council
2007 XNA Development, Microsoft
2006 Dundee City Council, Cultural Event Film Production
Visiting Lecturer, The European Cross Media Academy, http://eucroma.dk
Fellow, The Higher Education Academy
2016 Game Design: Serious Fun? Dundee Design Festival, Dundee.
2016 In the Cradle of Game Design: Q&A, Animation Career Review, January.
2015 Supporting graduate enterprise and innovation, written evidence to the Scottish Affairs Committee Enquiry into the Creative Industries in Scotland.
2015 Are Videogames Good For You?, BBC iWonder, September.
2015 Get into Games Challenge, EDGE Magazine, May.
2015 Economic impact of the creative industries, written evidence to the Scottish Parliament Economy, Energy and Tourism Committee.
2014 Gaming and Shaming, Dundee Courier, December.
2014 A Design For Life: How game designers are shaping entire worlds for us to play with, PCFormat, December.
2014 William Morris painting inspires new computer game, BBC Scotland News, August
2013 9.03m, The Scotsman, November.
2007 6 Cities Design Festival ‘8-Bit and Beyond’ Games Retrospective.