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The project consists of science fiction concept art and a story set in the near future with influences from Indian mythology.
The project explores how Non-Euclidean geometry could be applied to level design theory in games.
Before//After is a real-world-based 3D environment which showcases the beauty of emotions through a visual representation of the ' before' and ...
The focus is to make an art statement through 3D game character visual design; to point out sustainability issues in the oceans, while exploring ...
This animated branching-path narrative focused on replayability will have you deciding how this story unfolds and the fate of the main character.
The conceptual project focuses on designing a game which would encourage learning of Scottish Gaelic through simulated cultural immersion.
Investigating the efficiency and visual aesthetics of using empirical physics data and relationships to procedurally generate lightning.
This game captures the players actions to create a player model. This is then used by an AI that adapts the second half of the game to better suit ...
The project is to create a cinematic game-intro to explore cinematic conventions and cinematography to enhance player experience and deliver ...
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