My research interests focus on game-based design and assessment practices within the field of applied games. My Ph.D., achieved in July 2018, considered the practice of designing and developing applied games with the purpose of engaging audiences in public policy. Specifically, the research focused on a game-based learning approach to engage secondary schoolchildren with noPILLS, a pan-European research project that investigated methods of reducing micropollution within the wastewater treatment process.
My teaching responsibilities relates to games production, in particular game testing and measuring quality, professionalism, and agile in-engine development.
I am a graduate of Abertay University, achieving a First-Class Honours with Distinction in BA (Hons) Game Design and Production Management. My final-year project explored possibilities with applied games in encouraging political engagement, in particular with encouraging greater voter turnouts.
More information about my work and experience can be found on my website.
DES103: Quality Assurance and User Experience
DES306: Spatial Constructs
DES401: Professional Contexts & Entrepreneurship
I am interested in pursuing opportunities of research in:
Reid, A.J. (2018). The Development and Application of a Serious Game for Raising Awareness and Understanding of noPILLS: A Game-based Learning Approach. Ph.D. thesis, Glasgow Caledonian University, Glasgow, UK.
Ramzan, R. and Reid, A. J. (2016). The Importance of Game Jams in Serious Games. Proceedings from the 10th European Conference on Game Based Learning (ECGBL) 2016, 6-7 October, Paisley. pp. 538-546.
Reid, A. J. (2015). Playful Politics: Developing a Framework for Designing Video Games for Political Participation in the United Kingdom. Press Start Journal, 2(2): pp. 57-74.
Since 2016, I have been an active STEM Ambassador and volunteer for various school-based STEM activities such as public demonstrations, career presentations, and hands-on workshops related to game development. I am passionate about providing insight and advice to young people who may wish to consider a career in the games industry.