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They were both school projects that I was assigned a team to, but ultimately I strived to go above and beyond in all my roles. For AWS I was really inspired I was creating a game that was linked to the history of Scotland, especially the witch trials which are surrounded by stereotype and superstition. I wanted to make sure our game was as historically accurate and appropriate as possible, so that motivated me to create a narrative that encapsulated all of that. For Escape Rex Manor I wanted to create something fun and whimsical, and even though the game is simple to play, I wanted to make something hard for the design team because we wanted a challenge. Balancing and creating the level and cards and interactions were all for that goal as well. Overall, both projects had different motivations, but they are both projects that I dedicated 110% to.