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One of my main motivations for this project was developing a simple narrative set in the real world - up until now, the majority of my concepts have been inspired by fantastic settings, ancient myths and folklore. This was a great opportunity to see if I enjoyed all aspects of narrative design, as well as how capable I could be in areas I haven't developed narratives for. A perfect challenge!
As there were a total of 14 students in the team, it was interesting to see how the project developed, with parts of the team dedicated to their disciplines. This gave me a prime opportunity to develop an area in the game, solely from the eyes of my discipline. The final area in the game experience is a small garden area. This is meant to be the most hard hitting in the game as players traverse through a stark cityscape, to come to a relatively unfamiliar, but safe place in the game.