Calum Ronney

Simulating a Car for Racing Games

This project investigates how effective different techniques are at simulating the various components of a car for use in racing games. With a focus on tyres, the project explores the Pacejka 'Magic formula', a Volumetric deformable tyre model and Brush tyre model to evaluate their realism as well as their configurability in different racing games from simulation to arcade type racing games. The project involved implementing these techniques along with other components by developing a racing game demo to evaluate against other racing games and real-life data.

Project info

  • Developer Calum Ronney
  • Showcase year 2022
  • Programme Computer Games Technology

Simulating a Car for Racing Games

Investigating different techniques for simulating the components of a car to evaluate which work best for different types of racing games.

"Simulating a Car for Racing Games" is a 2022 Digital Graduate Show project by Calum Ronney, a Computer Games Technology student at Abertay University.

Project Motivation

I've always loved racing games and cars, so I was very interested in learning the techniques involved in developing these games and how the various components on a car are simulated to give realistic results.

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Project Demo

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Calum Ronney

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