Barry Forrest

Dick Dynamite 1944

This project focuses on incorporating retro sound design in a video game adaptation of an indie film set in World War II. The game features a protagonist called Dick Dynamite, known for being impervious to bullets and striking fear into Nazi forces. The research will analyse the effect of retro sound design on player experience, specifically looking at how it contributes to evoking nostalgia. Through observation of players and gathering subjective experiences, this project aims to explore the relationship between nostalgia and player engagement and retention in the game. The findings will provide insights for game developers interested in creating a nostalgic experience through retro sound design in an indie film adaptation.

Project info

  • Developer Barry Forrest
  • Showcase year 2023
  • Programme Game Design and Production

Dick Dynamite 1944

Play as WWII-era hero Dick Dynamite in a video game adaptation of an indie film. Retro sound design evokes nostalgia and enhances player immersion for an unforgettable gaming experience.

'Dick Dynamite 1944' is a 2023 Digital Graduate Show project by Barry Forrest, a Games Design and Production student at Abertay University.

Credits

'Dick Dynamite 1944' is a 2023 Digital Graduate Show project by Barry Forrest, a Games Design and Production student at Abertay University.

Project Motivation

As the developer of this project, my motivation stems from a deep curiosity about the impact of sound design in video games and the evocation of nostalgia in players. Inspired by stories of the legendary Dick Dynamite, I am intrigued by how retro sound design can enhance the player experience and evoke feelings of nostalgia in a video game adaptation of an indie film. Through my research, I aim to explore the role of sound in video games and its effects on player experience, including the psychological and emotional aspects of nostalgia. I am excited to delve into studies on sound effects, music, and voice acting in video games to better understand their influence on players. I am also drawn to examining other video games that have successfully utilized retro sound design to evoke nostalgia and analysing how this contributes to the overall player experience. By observing players and gathering their subjective experiences and opinions, I hope to gain insights into how nostalgia is perceived and how it impacts player engagement and retention. Additionally, I am eager to explore different types of retro sound design techniques, such as 8-bit or 16-bit sounds, chiptune music, or lo-fi audio effects, and their effects on player experience and nostalgia. As my research progresses, I anticipate discovering new areas to explore and questions to answer, and I am excited to see where this project takes me. Overall, my motivation lies in unravelling the intricate relationship between retro sound design, player experience, and nostalgia in video games, and creating a meaningful and engaging gaming experience for players.

Connect with Barry

Website

Barry Forrest

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