BSc with Honours in Computer Games Technology – 2025 entry

Duration of programme: Standard 4 years (where students join the programme in year 1) 

Award on successful completion: Bachelor of Science with Honours 

Location of delivery: Abertay University, Bell Street, Dundee 

Accreditation: TIGA, BCS 

Composition of the programme: 120 SCQF (Scottish Credit and Qualifications Framework) credits (60 ECTS) in each academic year, delivered in modules of 20 credits each, with 3 modules taken in term 1, and 3 in term 2 each year.  In each of Year 1 and Year 2 one twenty credit comprises a series of microcredentials. A 60 credit group project is included in third year and a 40 credit independent project is included in the final year Contact hours and workload: Each academic year typically requires 1200 hours of student effort; on average across the 4 years of this programme, 23% of that time is in lectures, seminars and similar activities; the remainder is independent study. 

Assessment methods: There is a mixed assessment strategy used on the course. Most modules are assessed through coursework, which may include project work and student-led presentation. Some modules use a mixture of coursework and formal examination. 

Academic staff: This programme is delivered by staff in the Department of Department of Games Technology and Mathematics in the Faculty of Design, Informatics and Business. Staff profiles can be viewed at https://www.abertay.ac.uk/academic-faculties-and-graduate-school/faculty-of-design-informatics-and-business/ 

Core modules in the programme: 

  • Games Programming  
  • Programming with C++ 
  • Applied Mathematics 1 
  • Computer Hardware Architecture and Operating Systems 
  • Software Design 
  • Data Structures and Algorithms 1 
  • Games Programming and System Architectures 
  • Graphics Programming w/ Shaders 
  • Data Structures and Algorithms 2 
  • Professional Project 
  • Network Systems for Games Development 
  • Artificial Intelligence 
  • Honours Project 
  • Engine Development 
  • Professionalism 
  • Applied Mathematics 4 
  • Animation Systems 

Developments in the discipline: Programming languages, APIs, development tools and hardware used will change over time to reflect current industry practice. 

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