Michael Speid

Nintendo 64 Game on Real Hardware

Modern game development offers many niceties and incredibly advanced technology, allowing us to make anything our minds can imagine. This project aimed to develop a game for the 1996 Video game console, the Nintendo 64, to see how a modern game development student tackles the limitations that they are usually not used to. The game runs on real hardware as apposed to just being made in the style, and takes from 90s game design philosophy as well. The game is family friendly and can be enjoyed by all.

Project info

  • Developer Michael Speid
  • Showcase year 2025
  • Programme Game Design and Production

What motivated you to develop/create this project?

Having an older brother born in the 90s, I grew up with 90s console hand me downs, and always loved the games. Modern game development is in a really strong place with all the engines and support it now has, but I wanted to explore what it was like, and the challenges game developers from the 90s had to endure, and to finally make a game for the console that made game development my aspiration in the first place.

What has been a highlight of your time at Abertay?

As a predominately solo developer, it has been nice to work in teams with other game developers.

What are your hopes and future ambitions for after graduation?

On top of a career in the industry, I hope to always keep doing solo development, and release something really good.

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