Project info
- Developer Luc Pinault
- Showcase year 2025
- Programme Computer Game Applications Development
A simulated combustion engine runs to allow the flow of fuel and air into it. The user can then edit the amount of fuel be sprayed into the engine using User Interface (UI) to "tune" and visualise in real time the difference in performance between the various speeds and air to fuel (AFR) values. The user will also be able to choose between various types of combustion engines and will be able to modify the size of the engine, pistons, valves, etc. - basically any engine component they can modify - to recreate the engine they would want to test.
Finishing fourth year.
A job, potentially start my own studio, freelancing.