Liam Laverty

Time Dilation Shooter

An asymmetrical multiplayer shooter game created in Unreal Engine 5 where players are given different time slowdown abilities. The project aims to bridge the gap between players of different skill in shooter games. Players engage in deathmatches where they will be granted abilities based on their skill level so that if they are struggling to compete they will be given perks to boost the chances of bringing the match to a more balanced level.

Project info

  • Developer Liam Laverty
  • Showcase year 2025
  • Programme Computer Game Applications Development

What motivated you to develop/create this project?

Realising how hard it is to play competitive games as you take on more responsibility. Less time means you can't put enough time into games to play at a competitive level.

What has been a highlight of your time at Abertay?

Meeting people from different parts of the world.

Learn more:

https://sites.google.com/view/liamlavertysballerportfolio/home

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