Project info
- Developer Liam Laverty
- Showcase year 2025
- Programme Computer Game Applications Development
An asymmetrical multiplayer shooter game created in Unreal Engine 5 where players are given different time slowdown abilities. The project aims to bridge the gap between players of different skill in shooter games. Players engage in deathmatches where they will be granted abilities based on their skill level so that if they are struggling to compete they will be given perks to boost the chances of bringing the match to a more balanced level.
Meeting people from different parts of the world.
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