Project info
- Developer Leah McDermott
- Showcase year 2025
- Programme Computer Game Applications Development
My project focuses on affective gaming, a subcategory of computing that investigates how we can use physiological signals such as heart rate and respiration to adapt and generate the content within our games. The project is a ten-minute experience simulating generic horror sounds within a dark forest environment, including sound effects such as whispers, branches cracking, footsteps and screams. This project uses a chest harness to measure the player’s heart rate and respiratory rate, which is then used by WWise, an audio middleware software, to change in-game parameters, directly tied to the audio within the game.
Being able to find like-minded people that share the same interests as me, as well as being able to participate in the global game jam with people I met through Abertay.
In future, I hope to be able to create my own indie games, or be part of an indie group that flourishes into something big in the future.