Leah McDermott

Fear through Audio: Adaptive audio in horror video games

Synopsis

My project focuses on affective gaming, a subcategory of computing that investigates how we can use physiological signals such as heart rate and respiration to adapt and generate the content within our games. The project is a ten-minute experience simulating generic horror sounds within a dark forest environment, including sound effects such as whispers, branches cracking, footsteps and screams. This project uses a chest harness to measure the player’s heart rate and respiratory rate, which is then used by WWise, an audio middleware software, to change in-game parameters, directly tied to the audio within the game.

Project info

  • Developer Leah McDermott
  • Showcase year 2025
  • Programme Computer Game Applications Development

What motivated you to develop/create this project?

I've always been interested in the psychological horror genre, and have found great interest with audio programming. With this project I wanted to incorporate both of these interests of mine, as well as researching affective games/affective game design.

What has been a highlight of your time at Abertay?

Being able to find like-minded people that share the same interests as me, as well as being able to participate in the global game jam with people I met through Abertay.

What are your hopes and future ambitions for after graduation?

In future, I hope to be able to create my own indie games, or be part of an indie group that flourishes into something big in the future.

Learn more:

https://leahmcdermott.ju.mp

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