Project info
- Developer Laurens Salih
- Showcase year 2025
- Programme Game Design and Production
Asymmetry as a game design concept is usually found in multiplayer games, in which players compete against each other either individually or within teams. The asymmetry is created by the different mechanics, gameplay systems, objectives, etc. between competing players or teams. My project uses foundational gameplay mechanics and systems from shooter genres to explore the possibility of applying asymmetrical game design in a single player experience. Furthermore, the secondary aim is to explore if this asymmetry can be used to make the player play against themselves without immediately realising.
The provided opportunities to learn, develop and improve my knowledge and skills.
To either seek employment within the games industry (or elsewhere) or to pursue a masters at Abertay, depending on the outcome of my honours project.