Project info
- Developer Kyle Singer
- Showcase year 2025
- Programme Computer Game Applications Development
A project which explores how procedural generation of game levels can be successfully integrated into parkour mechanics in video games to create a fun, randomly-generating environment for players to utilise the mechanics in. By using rules to generate different pathways and obstacles based on mechanics such as wall-running, vaulting and mantling different levels will be generated. This research investigates ways to generate levels while allowing for a high level of designer control within the Unreal Engine.
Seeing how far I've come from the start of my time here and all the friends I've made during the past four years.
Start working in industry while working on my personal portfolio to expand my knowledge.
https://singerkyle007.wixsite.com/kyle-singer