Project info
- Developer Joe Mulcaster
- Showcase year 2025
- Programme Computer Game Applications Development
This project uses complex systems to generate a city. Stochastic L-systems, parcel division algorithms and shape grammars are all used in the generation of the city. Users can use a wide range of parameters to manipulate the generation to their liking. The effectiveness and realism of the final created city and its parameters are analysed and changed to help further generations.
Collaborating and growing with my peers.
To work in the games industry.