Project info
- Developer Harvey Hughes
- Showcase year 2025
- Programme Game Design and Production
The gameplay works through the player listening to audio cues around them and forces them to react solely to that as the game will have no visuals (except for some slight light flashes so as not to strain players' eyes). They will then progress using those audio cues through one-shot combat that plays off of stealth and movement to allow the player to succeed and progress through the levels. The game will have intuitive directional audio cues that effectively communicate what is required and asked of the player.
Working on group projects, and learning new skills and ways of tackling obstacles through them.
To grow and develop my audio design skills into a career.