Dominik Wylie

Analysis of Remote VR Gaming Utilising 5G and Edge Computing

Testing the viability of offloading VR computation using 5G and edge computing compared to other solutions such as Wi-Fi, cloud, tethered and standalone. This is to reduce the need for heavy hardware on the user's head, and to reduce the weight and size on the user and increase the potential audience of XR. To achieve this, I developed a solution over Wi-Fi and then over 5G to a local edge server, developing a system of testing different latencies to stress the bandwidth and testing different solutions like using dedicated head mounted displays and using 5G native mobile phones to show the power of offloaded VR.

Project info

  • Developer Dominik Wylie
  • Showcase year 2025
  • Programme Computer Game Applications Development

What motivated you to develop/create this project?

I have an interest in working with VR and VR sport, using offloading and 5G can progress the technology to enable VR assisted competitive sport. I also chose networking for my project to strengthen my networking knowledge as I felt it was one of my weakest areas.

What has been a highlight of your time at Abertay?

I participated and achieved first place along with my team at Dare academy, something I will always remember.

What are your hopes and future ambitions for after graduation?

I hope to get a job as a gameplay programmer and work towards technical design.

Learn more:

dominikwylie.com

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