Project info
- Developer Diogo Melo
- Showcase year 2025
- Programme Game Design and Production
This project explores how level design techniques like lighting and audio-visuals can evoke fear, anxiety and paranoia in a first-person psychological horror game. It also examines how psychological principles and spatial design heighten feelings of unease and dread. Using Unreal Engine 5, the game follows a player walking home after a late-night shift, navigating eerie environments filled with darkness and tension. However, they never truly make it home — revealing they were trapped from the start. This serves as a commentary on poor urban design, suggesting that safety and accessibility were overlooked.
A highlight of my time at Abertay was the DES 310 Professional Project. It was a great learning opportunity where I developed essential skills in communication, sharing ideas, and working effectively as part of a team. Having the chance to meet with industry professionals and hear their feedback was invaluable and an amazing experience.
After graduation, I hope to work in a small indie company, creating fun, meaningful games that make an impact on players.