Project info
- Developer Christopher Paul
- Showcase year 2025
- Programme Computer Game Applications Development
This project aims to explore methods of disrupting patterns in procedural generation by use of Voronoi cells, something seen in giraffe pattern, leaf cells, and dried mud. Combining this with exploration into what makes a location feel distinct and look like it belongs in its environment by considering its local resources to determine its building materials and size, among other things. This system has been designed with the intention of being used as a purpose-built one-per-playthrough world generation akin to games like Minecraft, Dwarf Fortress, and Rimworld to name a few, to facilitate emergent storytelling for the player.