Christopher Paul

Natural procedural settlements

Synopsis

This project aims to explore methods of disrupting patterns in procedural generation by use of Voronoi cells, something seen in giraffe pattern, leaf cells, and dried mud. Combining this with exploration into what makes a location feel distinct and look like it belongs in its environment by considering its local resources to determine its building materials and size, among other things. This system has been designed with the intention of being used as a purpose-built one-per-playthrough world generation akin to games like Minecraft, Dwarf Fortress, and Rimworld to name a few, to facilitate emergent storytelling for the player.

Project info

  • Developer Christopher Paul
  • Showcase year 2025
  • Programme Computer Game Applications Development

About Abertay Digital Graduate Show

ADGS 2025 is our biggest ever show to date, with over 140 original honours projects on display. Visitors can discover an impressive range of work, including concept art, animation, games design, virtual and augmented reality, character design, motion capture, UI/UX, 3D modelling, and more. Running from Thursday 15 May to Saturday 17 May (12pm to 4pm each day), the show will take place over two levels of the Kydd Building – the home of our National Centre for Excellence in Games Education.

Share this page

Pause carousel

Play carousel