Project info
- Developer Callum Shepherd
- Showcase year 2025
- Programme Computer Game Applications Development
Smithy is a procedural 3D sword generation system implemented in Unreal Engine 5 for use in an action RPG game. Using either user specified parameters or randomly set ones, a set of four procedural mesh components are generated and act as the four main pieces of a sword. These components are the blade, guard, grip and pommel. The statistics of the sword are then derived from the size and shape of the mesh. An example would be a large weapon having high damage but low swing speed, and vice versa for a small, nimble dagger.
The third year group projects.
Working in the games industry somewhere in the UK.