Aristophanes Thomas Yates

Turbulence: An Approximation of Wind Physics and Airflow for Video Games

“Turbulence: An Approximation of Wind Physics and Airflow for Video Games” is a 2021 Digital Graduate Show project by Aristophanes Thomas Yates, a Computer Game Applications Development student at Abertay University.

Synopsis

This project explores how physics-based techniques can be used to improve wind and obstacle interaction for use as a feature in a video game, and which techniques are practical for use in video games.

Elements of Navier-Stokes are used to generate approximated wind "keyframes" that the system interpolates between to produce a practical approximation of wind, whilst maintaining light-weight computability.

Project info

  • Developer Aristophanes Thomas Yates
  • Showcase year 2021
  • Programme Computer Game Applications Development
  • Project type Game Technologies and Simulation

Turbulence: An Approximation of Wind Physics and Airflow for Video Games

Using physics-based simulation techniques, this project develops the feasible approximations of wind for video games in relation to obstacles.

Credits

“Turbulence: An Approximation of Wind Physics and Airflow for Video Games” is a 2021 Digital Graduate Show project by Aristophanes Thomas Yates, a Computer Game Applications Development student at Abertay University.

Aristophanes Thomas Yates

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