Project info
- Developer Aaron Walker
- Showcase year 2025
- Programme Computer Game Applications Development
This project is a procedural generation system that has been designed to try to replicate world rally championship stages for use in racing games. The application makes use of procedural techniques such as Perlin noise to create diverse and unique landscapes and roads to improve replayability by providing a new experience each time the world is generated. The project aims to tackle the issue of replayability in rally stages specifically by keeping the adrenaline rush of not knowing exactly what is coming up next by crafting exciting adventures for the player.
The highlight of my time at Abertay would be the DES310 projects. It was so fun and motivating to finally be able to create a big project with lots of likeminded individuals with so much talent. Getting the chance to work in a large group helped spark my creative juices and gave me the energy to try to build the best possible game. Luckily, this also provided the opportunity to take part in the Dare Academy to polish the game concluding with showcasing the game at EGX in London.
My hopes and future ambitions are to start a career in the games industry or try to start a career in Formula One working with teams on their Driver In Loop simulator tools.