William Brown

Optimisation of Procedural Content Generation for 2D Racetrack Design

Track creation within the Racing Game sub-genre is expensive in terms of time and resources. Procedural Content Generation(PCG) is a tool that is being utilised by developers to create uniquely different content while cutting time and resources. It is yet to find popularity within the Racing genre, as tracks often contain very specific parameters for their creation. How can the optimisation of PCG techniques create enjoyable and realistic tracks in real-time?

Project info

  • Developer William Brown
  • Showcase year 2022
  • Programme Computer Games Technology

Optimisation of Procedural Content Generation for 2D Racetrack Design

The aim of the study was to develop a method for creating racetracks with varying degrees of complexity that had a realistic appearance.

"Optimisation of Procedural Content Generation for 2D Racetrack Design " is a 2022 Digital Graduate Show project by William Brown, a Computer Games Technology student at Abertay University.

Credits

'Optimisation of Procedural Content Generation for 2D Racetrack Design' is a 2022 Digital Graduate Show by William Brown, a Games Computer Technology student at Abertay. 

William Brown

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