Mario Grisalena

Using Procedural Generation Algorithms to Create Unique Game Environments

"Using Procedural Generation Algorithms to Create Unique Game Environments" is a 2022 Digital Graduate Show project by Mario Grisalena, a Computer Game Applications Development student at Abertay University.

Synopsis

The application utilizes procedural generation techniques to generate randomized islands that could represent a game environment. The goal of the project is to evaluate the effectiveness of using procedural generation methods as a means to create interesting game worlds. Each island uses the same techniques, but returns different variations, resulting in unique islands with different vegetation and structures. The application contains interactive buttons to load the islands categorized by biome types and noise algorithm. Islands can be examined via the interactive interface and character that can traverse through the terrain. The application also focuses on using modular assets for environment generation and how they can help with repetitive patterns in procedural worlds.

Project info

  • Developer Mario Grisalena
  • Showcase year 2022
  • Programme Computer Game Applications Development

Using Procedural Generation Algorithms to Create Unique Game Environments

The project simulates the creation of 3D game environments using procedural generation techniques that randomize the terrain's shape and content.

Credits

"Using Procedural Generation Algorithms to Create Unique Game Environments" is a 2022 Digital Graduate Show project by Mario Grisalena, a Computer Game Applications Development student at Abertay University.

Project Motivation

I wanted to research procedural generation techniques to create the world for a game that I was developing. I am also interested in the field and wanted to understand how to create good procedurally generated game worlds that take the best traits from similar games such as Minecraft and No Man's Sky.

Mario Grisalena

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