Bridget Casey

A Blind Accessible Approach to Game Engine and Tools Development

As the editor applications for most popular game engines are not readily blind accessible, this project seeks to explore ways that common techniques such as audio narration and a simplified user interface can be applied to a graphical level editor tool for a 2D game engine. Additionally, how effective are these techniques in allowing visually impaired developers to design and build a level for a simple platformer game, without assistance from a sighted person?

Project info

  • Developer Bridget Casey
  • Showcase year 2023
  • Programme Computer Games Technology

A Blind Accessible Approach to Game Engine and Tools Development

Examining strategies to improve blind accessibility in graphical game development tools.

'A Blind Accessible Approach to Game Engine and Tools Development' is a 2023 Digital Graduate Show project by Bridget Casey, a Computer Games Technology student at Abertay University.

Credits

'A Blind Accessible Approach to Game Engine and Tools Development' is a 2023 Digital Graduate Show project by Bridget Casey, a Computer Games Technology student at Abertay University.

Project Motivation

I attended a panel on accessibility in games at EGX 2022, where one of the topics of discussion was the lack of blind accessibility options like screen reader support within popular game engines like Unity and Unreal. I was surprised, because I knew these engines had been used to create accessible games. I have always been interested in designing and developing frameworks and tools for others to use, especially if the problem challenges me to think outside the box, so this was the perfect project for me.

Connect with Bridget

Website - Twitter

Bridget Casey

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