Ricardo Fassone: A Study of how games end

A Study of how games end: a talk by Ricardo Fassone

PLATFORM presents Ludic Closure. A Study of how games end: a talk by Ricardo Fassone

Thursday 19th October 2017

Location: Avery & Co.

A talk by games historian, author and scholar, Riccardo Fassone (Torino, Italy)

In this talk, Riccardo Fassone will present some of the findings of his book Every Game is an Island (Bloomsbury, 2017), in which he claims that endings, borders, and extremities are an essential part of the experience of digital play. Game over screens, pause menus, loading times, cut-scenes constitute the limits of gameplay and, at the same time, they define it by encircling it. The author will discuss his approach to digital exceptionalism and present a series of case studies through which he will claim for the relevance of studying video games “starting from the end”.

Riccardo Fassone is a post-doctoral researcher at the University of Torino, Italy. He is currently working on the history of the Italian video game industry. He is the author of two monographs and several articles and chapters.

Torino, Italy is a Unesco City of Design.

Platform Ricardo Fassone - Platform Poster