16th March – 10th April 2015
From pervasive gaming, augmented reality, narrative and abstract animation, ubiquitous computing and computer human interaction, Decoding Space at the Hannah Maclure Centre explored the vast landscape of Digital Performance.
Performance and technology have been defining and re-defining their relationship for the last 25 years. Artists, performers and technologists have experimented with hardware, software, movement, virtual and physical space, revealing what many regard as a fairly new field of artistic practice, Digital Performance.
Decoding Space sampled a selection of ground-breaking, experimental and playful projects to encourage exploration of the current research and practice within the field of performance and technology, including: Blast Theory, Quartic Llama, Playdead, Jeanette Ginslov, Lynn Parker and Corinne Jola.