- Developer Sam Hodson
- Showcase year 2020
- Programme Game Design and Production
- Project type Development
2D top-down Action/Adventure Dungeon game Reascend involves the player battling their way to the top of a mysterious tower to defeat the boss at its peak. They must complete each floor by defeating enemies and solving puzzles.
The game revolves around a dynamic difficulty adjustment (DDA) system which alters the game during play. The system reacts to the player’s skill level, adjusting aspects of the game so the player will always have a balanced difficulty experience. Each floor in the game is randomly generated, offering new rooms and enemies for the player to defeat.
Reascend is a Top-Down Action Dungeon game where the player must progress up a mysterious tower to defeat the boss at its peak.
I have always loved Zelda-like dungeon games but felt that their options for difficulty could be improved. Instead of simply having the enemies gain additional health and deal extra damage, I felt these games could implement more interesting ways of increasing the challenge. My project is a dungeon game which applies dynamic difficulty adjustment, adjusting the game's difficulty to the player's skill level, to make enemies challenging through their behaviours and abilities altering with the difficulty.
“Reascend” is a 2020 Digital Graduate Show project by Sam Hodson, a Game Design and Production student at Abertay University.