Neil Hughes

Using Projected 4D Geometry for Game Content Generation

Everyday Three-dimensional (3D) shapes are commonly represented by a series of coordinates (or vertices) each consisting of an X, Y and Z component, connected by edges. Much the same as a 3D shape, a 4D object will have an X, Y and Z component but with an extra W component to represent the extra dimension.

Just as taking 2D slices of 3D shapes can yield unexpected profiles, it is possible to take a 3D "slice" of a 4D object. This project attempts to show how these unpredictable 3D slices of 4D objects can be applied to content generation within games.

View the full project here.

Project info

  • Developer Neil Hughes
  • Showcase year 2020
  • Programme Computer Games Technology
  • Project type Development

Using Projected 4D Geometry for Game Content Generation

This project explores the use of moving four dimensional shapes, projected into three dimensions, for procedural game content generation

“Using Projected 4D Geometry for Game Content Generation” is a 2020 Digital Graduate Show project by Neil Hughes, a student at Abertay University.

Motivation

A love of mathematics and geometry inspired this project, along with an enjoyment for developing interesting and practical tools and mechanics.

Credits

“Using Projected 4D Geometry for Game Content Generation” is a 2020 Digital Graduate Show project by Neil Hughes, a Computer Games Technology student at Abertay University. 

Full list of audio and art credits available here.

Find out more

Website: neilhughesprogrammer.com

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