- Developer James Meek
- Showcase year 2020
- Programme Computer Arts
- Project type Video Game
“Seasons” was made using minimal gameplay and programming to observe how a game with little player input can maintain the players attention and enthusiasm for progressing. The core dynamic of “Seasons” gameplay is its branching narrative, where the player will be given choices that will determine the outcome of the story.
The game follows a young witch on a quest to cure her pet dragon of a strange illness. Travelling through this cold fantasy world, players will be presented with choices that will affect the outcome of the story.
“Seasons” explores how games can engage players using minimal interactivity. The player must guide Dawn the witch through a cold fantasy world in a quest to save her dragon, Arcky.