- Developer Eilidh Brown
- Showcase year 2020
- Programme Computer Arts
- Project type Technical Animation
Audiences can fall in love with a character through their powerful and nuanced facial performances. In live-action film, this would be down to a strong performance from an actor. However, in computer-generated animation, the facial performance is created by an animator and their digital puppet – which is known as a character rig.
Through an adaption of a scene from Branagh’s Much Ado About Nothing, this project aimed to investigate how the analysis of dynamic facial expressions can influence the creation of a character’s facial rig, with the purpose exploring how this can then deepen the subtlety and nuance of an animated performance.
Analysis of Emma Thompson’s original performance was used as a key reference when creating the rig, which was then used to animate an adaption of the original scene. The character model used is by Sergi Caballer.
Whenever I watch animated movies - or movies in general - I am always drawn to the strong character and storytelling moments. I love the subtly in the performances that helped an audience connect to these characters, and I wanted to explore how they did it!
I also have a keen interest in both technical art and character animation, so I wanted to devise a project that would let me do both.
“Much Ado About Emoting” is a 2020 Digital Graduate Show project by Eilidh Brown, a Computer Arts student at Abertay University.