- Developer Dylan Stewart
- Showcase year 2020
- Programme Game Design and Production
- Project type Development
This project focuses on the control and agency players are given when it comes to playing video games, as well as how they can adapt to a game when they have varying degrees of control over their character. Studies have shown that players enjoy games when they have complete influence and control over their actions, as well as when they find the controls themselves intuitive and satisfying to use.
This project explores if a similar level of enjoyment can be reached when players must play without control over basic functions, such as jumping in platforming games.
An exploration of how player experience can be influenced by altering the traditional expectations of classic genres as well as their mechanics; specifically, the ability to jump in platforming games.An exploration of how player experience can be influenced by altering the traditional expectations of classic genres as well as their mechanics; specifically, the ability to jump in platforming games.
Video games have been one of the biggest aspects of my life, especially games like platformers. I'm hugely passionate about challenging existing concepts and approaches to games and I'm constantly striving to understand how games are percieved by people. I created this project to further my passion for this as I wanted to explore how player experience can be influenced.
“Playing Without Control” is a 2020 Digital Graduate Show project by Dylan Stewart, a Game Design and Production student at Abertay University.