Brodie Templeton

TerraGenerator

The focus of this project was exploring the use of procedural generation to make realistic terrain of a high quality for use in games. The marching cubes algorithm was used to allow the creation of terrains with features that typically occur in nature such as overhangs and caves.

Erosion algorithms were investigated to simulate real life erosion/weathering processes in order to produce a more realistic result. The resulting application allows for the random generation of a multitude of unique terrains.

View the full project here.

 

Project info

  • Developer Brodie Templeton
  • Showcase year 2020
  • Programme Computer Game Applications Development
  • Project type Development

TerraGenerator

This project explores the use of procedural generation of terrains for use in games.

“TerraGenerator” is a 2020 Digital Graduate Show project by Brodie Templeton, a student at Abertay University.

Motivation

After seeing some of the high quality, realistic worlds being created for games nowadays, I wanted to see if I could produce something close to that standard with procedural generation.

Credits

“TerraGenerator” is a 2020 Digital Graduate Show project by Brodie Templeton, a Computer Game Applications Development student at Abertay University.

Find out more

LinkedIn: linkedin.com/in/brodie-templeton-1506621a6

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