PhD, in Art History, Theory and Criticism, University of California, San Diego. Dissertation title: Foundations of Videogame Authorship. Committee chair: Professor Lev Manovich. 2013
BA in Cognitive Science, University of California, Berkeley. 1998.
Assistant Professor of Cinema Practice, School of Cinematic Arts, 2013-2014
Adjunct Lecturer, School of Cinematic Arts, 2007-2013
Associate Instructor, Department of Communication 2009-2011
Teaching Assistant, Visual Art Department, 2004-2007
I have also taught courses at the American University of Dubai, the Southern California Institute of Architecture, and CSU Fullerton.
I have been: a research assistant, a technical consultant, an IT engineer, a systems technician, a database administrator, a library assistant, a record store (sic) shop clerk, a dishwasher, a canvasser, a fence painter, a filmhouse ticket clerk, a bassist, a rhythm guitarist, an activist, a zine editor, a and a bicycle assembler. My first paid job involved teaching people how to play Dungeons and Dragons.
Teaches on the history, theory, criticism and contexts of games, software and contemporary art.
Douglass, Jeremy, William H. Huber, and Lev Manovich. “Understanding Scanlation: How to Read One Million Fan-Translated Manga Pages.” Image and Narrative 12, no. 1 (2011): 190–227.
Hoeger, Laura, and William H. Huber. “Ghastly Multiplication: Fatal Frame II and the Videogame Uncanny.” In Situated Play, 152–156. Tokyo: DiGRA, 2007. http://www.digra.org/dl/db/07313.12302.pdf.
Huber, William H. “Catch and Release: Ludological Dynamics in Fatal Frame II: Crimson Butterfly.” Loading... Journal of the Canadian Gaming Studies Organization 4, no. 6 (2010). http://journals.sfu.ca/loading/index.php/loading/article/viewArticle/91.
———. “Epic Spatialities: The Production of Space in Final Fantasy Games.” In Third Person: Authoring and Exploring Vast Narratives, 373–384. Cambridge, MA: MIT Press, 2009.
———. “Fictive Affinities in Final Fantasy XI: Complicit and Critical Play in Fantastic Nations.” In DiGRA 2005: Changing Views: Worlds in Play. Vancouver, BC: Simon Fraser University, 2005.
———. “Ka as Shomin-Geki: Problematizing Videogame Studies.” In Level Up. Digital Games Research Conference, 4–6. Utrecht, 2003.
———. “Notes on Aesthetics in Japanese Videogames.” In Videogames and Art, edited by Andy Clarke and Grethe Mitchell, 211. Bristol UK: Intellect Books, 2008.
———. “The Semiotic Conditions of Videogame Authorship.” Dissertation, University of California, San Diego, 2013.
Huber, William H., and Stephen Mandiberg. “Kingdom Hearts, Territoriality and Flow.” In Breaking New Ground: Innovation in Games, Play, Practice and Theory. London: Brunel University, 2009. http://digra.org:8080/Plone/dl/db/09287.47134.pdf.
President, Digital Games Research Association (2016 - )
Curator, Small Worlds & CD-ROMs. Dundee Contemporary Arts. Dundee, UK 2016
Prints and video installations, “Mapping Time” exhibit. Calit2 gallery, UC San Diego. 2010
"Video Game Traversal: Kingdom Hearts II" in "SHAPING TIME" exhibition. Graphic Design Museum, Breda Netherlands 2010
"Game traversals" in Text Fields exhibition, as part of Future of Digital Studies 2010. University of Florida, Gainesville 2010
"Shape of Science" in Here, not There, at Museum of Contemporary Art, La Jolla 2010