Sundown is a narrative-driven adventure game featuring Cinder the Phoenix as the playable character. The game is set within three expansive levels, each with their own distinct style. The flying player is guided through these levels by following visual cues such as hoops and interesting landmarks. Along the way we will engage the player in cinematic moments inspired by games like Journey and Abzu. Sundown’s movement is designed to be intuitive and easy to control, so that anyone can play it. We decided not to have a failstate in Sundown, to challenge the existing norms of the industry.
A 2D fantasy platformer with a unique rhythm based magic combat system. Occupy the life of a student attending the once renowned Spellcasters Academy. Collect bounties from the local town’s bounty board, take out local outlaws, and help return Spellcasters from disrepair. Each bounty will bring the player to a unique location where there will be stages of combat followed by a boss fight. Collect spellbooks and unlock branches of magic based on branches of science. Spellcasters use masks to focus their magic, rare masks contain buffs. Players will be encouraged to search for and collect these throughout the game.
You play as the sole survivor of a station-wide catchphrase, armed only with your trusty grappling gun you must delve into the bowels of the station, solving puzzles and uncovering the mystery of how you came to be, the sole survivor. Game-play: The demo we are building starts in a very generic way and eases the player into the control scheme before concluding with a titbit of plot. We will expand on the plot element by feeding the player information at the end of sections. For Dare we have two additional sections currently planned.
Explore a frozen ruin shrouded in mystery, in which you encounter a hapless spirit who will aid you in delving into the depths of a forgotten world. Upon freeing the titular Aurora, a series of events forces the player to plunge into a lost civilization which seems to be ominously centered on their new companion. Strengthen your bond as you and Aurora progress, and work together to unlock the lost secrets of Aurora’s world, as well as the dangers which lie buried within.
A local four-player party game where you traverse a modular narrative choose-your-own-adventure together, randomised via a variety of different events you come across as you play. The added twist is that at the beginning of each play-through one of the four players is secretly marked a traitor. Said traitor’s task is to secretly betray everyone in ways such as trying to convince them to vote for going down the wrong path, or deliberately playing poorly in simple mini-games (but not so poorly as to arouse suspicion).
King of the Drills is a turn-based tactical VR game featuring clans of hyper-intelligent moles battling for domination. The moles have peaked in their technological ventures and strive to increase their intelligence even further by acquiring new territory from their enemies. Each clan is ruled by a King Mole, a respected leader who commands their troops from above the battlefield in their command vehicle.