Shortlist announced for Dare Academy pitching session

Abertay University’s Dare Academy games design competition is heating up following the announcement of the 2018 shortlist.

After  a record number of initial applications, 10 teams have been invited to a game pitch session where an industry judging panel will whittle the field down to the final six progressing to the contest phase.

Covering a wide and diverse range of themes, the shortlisted projects are:

  • Treehouse Games: Hummannequin, a VR puzzle/horror game
  • Technofluid Games: Physic, a first person physics puzzle game
  • Team Firewall: Rewild!, a story-driven VR adventure game
  • Neon Beef: Betrayer Unknown, an intrigue-driven multiplayer party game
  • Aetherfall Games: Only Shadows, a first-person narrative-driven surrealist experience
  • Soda Float: Obsol33t, a vaporpunk explorative, ‘walking’ simulator/RPG
  • Thunder Lime: Kinoko, a 3rd person, exploration, non-violent, relaxing game
  • Cation Games: SketchTown Showdown, a family friendly playlink party game
  • Zero Qualms: Vox Racers, a high speed voxel racing game
  • D4 Games: Adventure Club, a local co-op, action, puzzle game

Judging panel member, Marc Williamson, CEO of Tag Games said: “The quality of the submissions put forward this year have been exceptional. This has made the process extremely difficult as we’ve had to eliminate some really classy projects. That said, we’re pleased with the shortlist and look forward to learning more about the games, and indeed the people behind them, at the interview stage.” 

The game pitch session will be held at Abertay on Thursday May 17, with teams grilled face-to-face by the panel as they seek to make it through to the competition proper.

Dr Dayna Galloway, Head of the Division of Games and Arts at Abertay said: “We have been blown away by the quality of submissions to Dare Academy this year. It is great to see the diverse and innovative range of games proposed by amazing teams from across our degree programmes. I cannot wait to find out which six teams emerge as finalists– though I don’t envy the task that awaits the judges.”

The final six teams will be announced on Friday May 25, followed by a “hot-housing” development period in July where they will be given a budget to polish and refine their game before presenting it to a whopping 70,000+ audience at the EGX Games Expo in Birmingham this September.