A graduate from Abertay University, David Founded Digital Goldfish - a mobile games studio in 2005 which was later acquired by Ninja Kiwi in 2012. Now David co-manages Dundee studio which employs over 30 staff. In total the company has had over 100 million downloads across mobile, console and Steam. Best known for Bloons."
Twitter handle: @ninjakiwigames
With a background in art, Jess previously worked on console Minecraft before moving across to Epic Games, as part of the Unreal Engine team, to support developers across Europe. Alongside her work she is a STEM VGA, BAFTA Crew member, frequent event speaker and previous Dare Academy mentor.
Ross is the Community Manager at YoYo Games. Working with GameMaker means he is very involved with indie games development and is constantly seeing new and amazing games coming from great developers. It’s so inspiring to see and a large part of why I enjoy my work, which is why he cannot wait to be part of the Dare Academy 2018.
As an Abertay University graduate, Chris has been programming from a young age, working on many AAA and mobile games alike in the industry. He has been involved in various titles such as 'The Shoot', 'Crackdown 3', 'Minecraft', 'Need for Speed' and 'Moshi Monsters' to name a few. Although Chris has worked with many APIs, languages and Engines, he currently specialises in the Unreal Engine 4.
Chris has been part of Dare in many different forms over the years and looks to help teams make the best game in the short space of time. His mentoring focus has always been feasibility, planning, technical issues and making sure the end product is enjoyable.
Ben started his games career as a programmer at Bullfrog in 1997, was a lead on the original Fable at Lionhead, produced console games in Australia, did European developer relations for Xbox, led two mobile racing F2P titles, and now manages support for European UE4 developers at Epic Games.
Twitter Handle: @EpicGames
With over a decade of experience in the games industry, Marc joined Tag Games back in 2010 and has played a pivotal role in all of Tag’s products from pitch to launch, leading teams and managing client relationships It has recently been announced that he is to take over as Tag Games CEO.