What was your role on the game?
I was a producer on the team. I worked directly with the various disciplines to ensure we delivered the vision of the game. And because Ninja Theory self-published Hellblade, it was also my responsibility to work with the console manufacturers (Sony and Microsoft), age rating boards (PEGI, ESRB, etc) around the world and vendors like localisation in order to release the game on time to a global audience.