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Games Pecha Kucha

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A packed audience witnessed a fascinating evening in the company of the world’s premier computer games creators, who returned to Abertay University to present quick-fire talks during a special 20 Years of Games PechaKucha event.

Designers and programmers from across the globe were part of a star-studded line-up for the free event on Saturday 6 May, celebrating two decades of games education at Abertay.

Held during Abertay Digital Graduate Show - which ran from May 5-9 - the session was organised by Creative Dundee and all speakers were graduates of the University who have gone on to influence the games industry.

The event saw speakers show 20 images, each for no more than 20 seconds, as they shared experiences and journeys since graduating or collaborating with Abertay, charting the history and future of the games scene.

If you couldn't make the event on the night or want to see it again, you can watch the PechaKucha talks in the video above.

Speakers included:

Liam Wong - Art Director, Ubisoft

Liam Wong is an Art Director at Ubisoft. Recently selected by Forbes Magazine for their 30 Under 30 list. Originally from Scotland, two years after graduating from Abertay, he moved to Canada - becoming the youngest director at the largest games development studio in the world. In the last year, Liam picked up photography and his work has since been featured by Adobe, Canon, CNN, Smithsonian, Saatchi and Business Insider. You can find his tweets at @liamwong and his work at liamwong.com.

Danny Parker – Head of Mobile Technology, Ninja Kiwi

Danny Parker is currently Head Code Monkey at NinjaKiwi Europe based in Dundee. Games have always been important to him, he has been playing games since he was 6, making games since he was 7 and has been trying to get better at both ever since. He was planning to grow up one day, but where is the fun in that? @mono_eric3

Zoe Sams – Tools Programmer, and Board Director, IGDA Scotland

Zoë Sams is a Tools Programmer, a member of the Board of Directors for IGDA Scotland, and a STEM Ambassador. Her passion lies in combining art and code, and she is a strong believer that networking and diversity can only strengthen our industry and push us to continue creating fresh, innovative content. @zoegsams

Timea Tabori – Engine Programmer, Rockstar North

Timea Tabori is an Engine Programmer and the Chair of IGDA Scotland. She is a Women in Games, STEM and Video Game Ambassador working to support those looking to pursue a career in games or find out more about the industry. She is passionate about bringing diversity and new voices to the games industry, building a supportive community and advocating for nuanced and critical discourse about games and the culture around them.

Mona Bozdog – PhD Student, Abertay University

Mona Bozdog is a Romanian second-year doctoral student and theatre-maker based in Dundee at Abertay University. Her PhD project, which investigates the potential of interdisciplinary study in the fields of performance and video games, is a partnership between Abertay University, The Royal Conservatoire of Scotland, The National Theatre of Scotland and The Scottish Graduate School for Arts and Humanities. The project draws on both performance and game design methods to develop hybrid forms of storytelling that blend the unique abilities of virtual and physical environments, bodies, and experiences. She will be talking about her latest project, a site-specific, game-like performance which brought the world of Dear Esther (The Chinese Room, 2012) to life on Inchcolm Island. More about Mona on monabozdog.co.uk. She is always happy to talk about performance, game-like things and playful collaborations so give her a shout @MonaBozdog.

Caitlin Goodale – User Experience Designer, King

Caitlin Goodale is a UX designer and design dilettante, working for King in Malmö, Sweden on experimental mobile games. She graduated from Abertay in 2016, after a meandering educational path that included working as an artist and designer for Dundee's own 4J Studios (Minecraft Console Editions) and Microsoft (Hololens and Paint3D). Other interests include life drawing, bouldering and procrastinating. You can find her tweets at @caiitlinz and her work at www.caitlingoodale.com

Jess Hider – European Community Manager, Unreal Engine

With a background in art and animation, Jess has worked on games such as the Mario Mashup Pack for Minecraft Wii U and award-winning mobile game Seek: Find Your Friends. Now at Epic, she works with developers across Europe using Unreal Engine to help nurture, support and promote their projects and studios.

Alongside her work at Epic, Jess encourages young people into the games industry through talks and workshops as a STEM and Ukie Video Games Ambassador, writes up tutorials for artists using Unreal Engine and is an active member of BAFTA Crew. When not engrossed in making or playing games, Jess is either baking nerdy cakes or out roaming in the Highlands of Scotland. @JessHider

Brian Lawson – Senior Games Designer, Reagent Game

Brian Lawson has been making video games for as long as video games have been around. From the heady days of the 1K ZX81 to the slightly more modern era of the Xbox One, Brian has worked as a producer and designer on a number of well-known titles including Grand Theft Auto, Watch_Dogs, The Division and most recently Crackdown 3. A diehard geek, when not making games Brian can usually be found playing games, watching YouTube videos about games, reading walkthroughs for games and drinking whisky.

Ken Fee - Lecturer in Games and Arts, Abertay University

Ken has been a game developer since 1993, with a now truly eclectic series of some 50 published games for companies such as DMA Design/Rockstar North, Bethesda, Psygnosis, Nintendo, Electronic Arts and Sony. A Course Leader at Abertay University since 2007, Ken's main focus is on designing and delivering courses that match the needs of the industry and best prepare students for professional practice. It is this focus that has defined Ken's own PHD research area - the realities for creative practice in the games industry, and the potential issues or benefits from making games for a living.

Gaz Robinson - Games Developer

Gaz is a game developer and tinkerer living in Dundee and a Director of Biome Collective: a co-working space for people to collaborate and make games & digital art. He’s fond of building good things for art, bad things for fun and produces excellent #content on twitter dot com at @ViewtifulGaz

Amrita Bharij - UI/UX Designer

Amrita is a UI/UX Designer who has worked at EA, Playfish, Natural Motion and Space Ape Games.
She is an Advocate for Women in Games & BAME in Games and a member of BAFTA. Having recently become a Women in Games Ambassador, she says she is looking forward to encouraging the next generation into the industry.