Return to homepage Skip to navigation Skip to site search Skip to main content Skip to footer

Liam Wong

Liam Wong - BA Computer Arts 2010

Graphic Design Director, Ubisoft.

Current role

After graduating from Abertay in 2010, I worked my way up from 2D Artist to Art Director in the space of two years.

I currently work at Ubisoft in Montreal, the studio responsible for games like Assassin’s Creed, Far Cry, Watch Dogs, Child of Light and Rainbow Six. As Graphic Design Director: I define, develop and direct visual identities for AAA video games, ranging from art direction to graphic design, branding, UI, UX and marketing.

Recently, I directed the visual look of Far Cry 4 and am currently working on a number of things at Ubisoft that I will be able to speak about soon.
It was a real honour to be included in this year’s Forbes 30 under 30 list. I guess the most noticeable impact it’s had is the exposure, but more importantly, it’s being able to inspire other artists to keep working hard and to keep pursuing their careers.


I took a year out after high school, as I was uncertain as to what type of career I wanted to pursue. My brother went to Abertay and, when I saw the Computer Arts course, I knew it was the one for me. The course gave me insight into the various types of art, from which I was able to identify what I was passionate about.

My time at Abertay was instrumental. From graduating to becoming Ubisoft’s youngest director in the space of two and a half years, everything I knew about working in teams, leadership, planning, presenting my work and giving direction was picked up from my experience at Abertay.

Abertay gave me the time and space to grow as an artist, but it wasn't until I took part in Dare To Be Digital in my third year that I considered a career in games.

I learnt a great deal about collaboration at Abertay. I was surrounded by talented people from all types of backgrounds that I was able to form teams with to create things and my end goal is to set up a company in Scotland with some friends I made while I was studying.

I still have plenty of ties to Dundee. Even though I live over 3000 miles away now, I find myself coming back to Abertay. I love returning to Dundee when I can, meeting students and doing what I can to help them pursue their own careers. It is always inspiring to check out the degree show. When I came back last year to speak at Abertay, I was really surprised by how much the city had changed - it's a great place to be, particularly if you are a games developer.

If I could give my younger self some advice, it would be to sleep more and worry less.

My advice to current students is to find the path that is right for you, do what you love and the rest will fall into place. Figure out what excites you, motivates you and be proactive on improving on those things every single day. There’s no such thing as talent, it’s all about mileage.

Dundee is full of opportunities, make the most of them.


Outside of my day job, I picked up photography and my work has since been featured by Adobe, CNN, Canon, Saatchi and Smithsonian.

The game that had the most influence on me was Metal Gear Solid. I was amazed by the art and design of the game and I was fortunate enough to meet with the creator, Hideo Kojima when I was last in Tokyo and took his picture.