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John Pile Jr

John Pile Jr - MSc Computer Games Technology 2008

Senior Software Engineer, Microsoft.

Current role

Before graduation, I had a student job at the Dundee-based game studio, Proper Games.  After graduation, I was taken on full-time with the team and helped ship our 2009 BAFTA Game of the Year, Flock!  We also shipped an iOS game called Moving Day and the console titles: Capcom’s Final Fight: Double Impact, and the Toy Box DLC for Crackdown 2.

In 2010, I moved to Vermont and ran the Game Programming BSc degree program at Champlain College for four years.  During this time, I also published the game development textbook, 2D Graphics Programming for Games.

I eventually wanted to get back into development and moved to Seattle where I joined the AtomJack game studio and worked on a title for Activision.

A year later, I was hired by Microsoft to work on a project for the HoloLens. Earlier this year we launched our Mixed Reality experience, Actiongram.

I’m a Senior Software Engineer at Microsoft working on another awesome Mixed Reality project.  We work with game technology and V1 hardware. That means early adoption of internal software still in development, very little documentation, and a host of exciting challenges that come with working in that environment.

Richard Garriot's Ultima IV was the game that most influenced me and made me want to make my own games.  It seems somewhat fitting that as a young child, playing Ultima IV in North Pole, Alaska that the Ultima IV's spiritual centre was a village named Skara Brae ... a significance I didn’t understand until I was a student pursuing a game development education in Scotland, 20 years later.

Abertay

Before graduation, I had a student job at the Dundee-based game studio, Proper Games. After graduation, I was taken on full-time with the team and helped ship our 2009 BAFTA Game of the Year, Flock! We also shipped an iOS game called Moving Day and the console titles: Capcom’s Final Fight: Double Impact, and the Toy Box DLC for Crackdown 2.

In 2010, I moved to Vermont and ran the Game Programming BSc degree program at Champlain College for four years. During this time, I also published the game development textbook, 2D Graphics Programming for Games.

I eventually wanted to get back into development and moved to Seattle where I joined the AtomJack game studio and worked on a title for Activision.

A year later, I was hired by Microsoft to work on a project for the HoloLens. Earlier this year we launched our Mixed Reality experience, Actiongram.

I’m a Senior Software Engineer at Microsoft working on another awesome Mixed Reality project. We work with game technology and V1 hardware. That means early adoption of internal software still in development, very little documentation, and a host of exciting challenges that come with working in that environment.

Richard Garriot's Ultima IV was the game that most influenced me and made me want to make my own games. It seems somewhat fitting that as a young child, playing Ultima IV in North Pole, Alaska that the Ultima IV's spiritual centre was a village named Skara Brae ... a significance I didn’t understand until I was a student pursuing a game development education in Scotland, 20 years later.