How the Course Works
Learning and Assessment
Teaching, learning and assessment practices have been designed to reflect the high value placed on contextualised vocational skills and knowledge. Within delivery and assessment, emphasis is placed on sustained project activities, contextualised knowledge, effective communication and professional practice.
Students are challenged to demonstrate high levels of autonomy and individual enquiry-based activities while working in a multi-disciplinary collaborative studio based environment.
Over half of learner contact time is spent in active enquiry or project work, with learners identifying and exploring their own directions for enquiry. Typically, delivery for a module is split across lectures which can be used to outline the main theories and provide context for the practical work, accompanied by a practical/tutorial/laboratory session.
Teaching frequently makes use of self-directed tasks and research using skills or techniques presented through the lectures or introduced in seminars, ensuring that there is an element of active enquiry in delivery.
In the first half of the module, teaching time is typically used to develop and consolidate student core skills using problem solving and case study material before moving to project work for the second half of the module.
Students have access to and routinely use industry standard software applications and procedures within their learning environment, enhancing the opportunity to develop a professional skill set.
All modules make use of a standardised interface to the university’s virtual learning environment (VLE) “Blackboard” to manage and distribution module materials such as lecture presentations, laboratory work, etc. Blackboard is also used for electronic submission of student coursework.
Students are exposed to a range of professional practitioners through invited speakers, workshops and seminars thus allowing the development and appreciation of contemporary thinking and practice within and out-with their discipline. Industrial support through live projects and/or case studies is utilised in project activities.
For more information on the course content, please download the Programme Information - BA (Honours) Management and the Games Industry
Teaching, learning and assessment combine a range of traditional and innovative approaches. It's not all about exams: portfolio projects, presentations, groupwork, simulation and at work assessments are all key features of the programme.
Lectures, tutorials and practical activities increase your understanding of the subject and allow you to develop competencies in technological, theoretical and collaborative work.
During first and second year, your work will mostly be assessed through practical coursework, presentations and reflective essays.
In later years, taught module assessment is by a mixture of exams, critical essays and coursework. Project modules are assessed through the submission of conceptual work, design solutions, interactive media products and project reports.
The final year dissertation or practice based innovation project allow you to develop a specialist area of expertise.