What you study
During Year 1, students are introduced to the fundamentals of computer game programming, media, and architecture, and the mathematics appropriate for game application development. Throughout the year, students learn the practices and attitudes for academic success.
Year 2 focuses on the specific technical skills necessary for game development.
In Year 3, students participate in a professional project with students from other courses in the school. You will have the opportunity to work in a multi-disciplinary game development team in response to an external client brief. Students have previously worked with Sony, The Chinese Room, Futurlab, Team 17, Microsoft, Outplay, Disney, and many more.
Year 4 (Honours) gives you the opportunity to undertake a significant and sustained individual development project.
Throughout the course you will be exposed to topics such as Graphics programming, AI, mobile development, maths, console game development, networking, game engines, C++ and other appropriate programming languages.
For more information on the course content, download the Programme Information - BSc (Honours) in Computer Game Applications Development
How you learn and are assessed
You will spend around 12-15 hours per week in lectures, tutorials and laboratories. Lectures are used to present key concepts, theories and techniques. Tutorials and laboratory-based activities increase your understanding of the subject, and allow you to develop your competence and confidence in technological and theoretical work.
During the course, you will be required to actively participate in group work, discussions, seminars, and private study.
There is a mixed assessment strategy used on the course. Most modules are assessed through coursework, which may include project work and student-led presentations. Some modules use a mixture of coursework and formal examination.