Skip to main content

Studying at Abertay

Computer Game Applications Development

Next start date: September 2012 BCS Logo

Degree type: BSc (Hons)
UCAS Code: G450 BSc/CGAD
Duration: 4 years (full-time)


 

Intro


How to Apply
Why choose this course?

  • Qualifications suitable for entry to employment in a buoyant, multi-billion pound, worldwide industry
  • Excellent grounding in the programming techniques required by the computer games industry and elsewhere
  • Work closely with game companies through project work
  • Work closely with other highly respected games courses within the Institute of Arts, Media and Computer Games

The course will provide the skills necessary to enter the computer games industry as an applications programmer. The course is academically challenging and will develop your skills in real-time interactive graphics programming using industry standard game engines and application programming interfaces.

There is freedom within the course to take optional modules in game associated areas such as Agile Development Techniques, and Audio. 

You will leave us with the confidence and skills necessary to work in one of the most demanding industries in the world, and at a distinct advantage over other computing graduates intending a career in the computer games industry.

What you study

During first year, you are introduced to the fundamentals of computer game programming, media, and architecture, and the mathematics necessary for computer games development. This is the year where academic practices and attitudes to study are established.

Second year focuses on the technical skills necessary for game development. You will study console game development, graphics programming and game development using an industry standard game engine. Additional mathematics will be studied and there will be the opportunity to study various optional modules in areas appropriate to the course.

At the end of third year, you will be eligible to graduate with a BSc degree. This year you will develop high-level skills across theory, practice and communications by working on an interdisciplinary game development group project. In addition you will study modules on mobile and internet game development and industry standard Application Programming Interfaces such as Microsoft DirectX, as well as again having the opportunity to study various optional modules.

The fourth (Honours) year gives you the opportunity to undertake a significant and sustained individual development project. In addition you will study modules on the structure of the games industry, network programming for games and advanced game development techniques.

How you learn and are assessed
You will spend around 12-15 hours per week in lectures, tutorials and computing-based laboratories.  Lectures are used to present the key concepts, theories and techniques.  Tutorials and laboratory-based activities increase your understanding of the subject and allow you to develop your competence and confidence in technological and theoretical work. You will also be required to actively participate in group project work, discussion groups, and private study. There is a mixed assessment strategy. The majority of modules are assessed through coursework – which may include project work and student led presentation. Some modules use a mixture of coursework and formal examination.

Entry routes

Minimum Entrance Requirements

Higher
AABB; A Level BBC; ILC (H) BBBBB
Essential subjects: Mathematics at Standard Grade Credit Level/GCSE or equivalent.

Advanced entry (year 2)
A Level: AAB (to include Computer Science at A level and grade A in both AS level Mathematics and AS level Physics)

Overseas/EU
All applicants are required to provide certified proof of competence in English Language and the University's minimum requirements are listed here

Course content

Year 1
Module Code
Module Title
Core/Option
Semester
Credits
 
AG0700A
Computer and Graphics Architectures
Core
Semester 1 through 2
30
CE0752A
Mathematics for Applications Development 1
Core
Semester 1
15
AG0790A
Media Production For Games
Core
Semester 1 through 2
30
AG0750A
Narrative Theory in Interactive Game Design
Core
Semester 2
15
CE0723A
Programming in C++
Core
Semester 1 through 2
30
 


Year 2
Module Code
Module Title
Core/Option
Semester
Credits
 
AG0801A
Console Game Development
Core
Semester 1 through 2
30
AG0802A
Game Engines
Core
Semester 2
15
AG0800A
Graphics Programming
Core
Semester 1 through 2
30
CE0852A
Mathematics for Applications Development 2
Core
Semester 1
15
AG0803A
Computer Operating Environments
Option
Semester 2
15
AG0821A
Concepts of Composition
Option
Semester 2
15
CE0823A
Pathfinding in Games and Agile Development
Option
Semester 1
15
AG0820A
Sound Effects and Psychoacoustics
Option
Semester 1
15
 


Year 3
Module Code
Module Title
Core/Option
Semester
Credits
 
AG0961A
Game Application Development
Core
Semester 1 through 2
30
CE0941A
Introduction to Mobile Programming
Core
Semester 1
15
CE0942A
Network Programming for Mobile Devices
Core
Semester 2
15
AG0901A
Programming Environments
Core
Semester 1 through 2
30
CE0981A
AI for Games Development
Option
Semester 2
15
AG0903A
Application Development for Entertainment Systems
Option
Semester 2
15
AG0920A
Audio Production Methods
Option
Semester 2
15
AG0921A
Creative Sound Synthesis
Option
Semester 1
15
AG0900A
Games Tool Programming
Option
Semester 1
15
 


Year 4
Module Code
Module Title
Core/Option
Semester
Credits
 
AG1002A
Advanced Applications Development
Core
Semester 1 through 2
30
AG1060A
Game Professional Awareness
Core
Semester 1
15
AG1000A
Network Game Programming
Core
Semester 1
15
AG1083A
Project Execution
Core
Semester 2
30
AG1082A
Project Planning and Reporting
Core
Semester 1 through 2
30
 


Information on course structures and modules is drawn from 2011/2 data and may be subject to change without prior notification. Students who are registering with us will be provided with the up to date information on their course structure in order to allow them to register on the appropriate modules

More info

Your future
As the computer games and associated industries mature, the roles of developers are becoming well defined. There is now a worldwide shortage of game programmers and a constant demand for first-rate computer programmers with knowledge of developing applications with middleware such as game engines.

On graduating, you will possess a games orientated programming degree which is directly relevant to the needs of industry. The course was created in response to industry requirements and is designed to meet Skillset guidelines.

The University works closely with leading game developers such as Electronic Arts, Sony Computers Entertainment Europe, Codemasters and Denki making graduates from the course highly employable within these industries.

Professional accreditation
This course is accredited by BCS, the Chartered Institute for IT, as meeting the educational requirement for CITP and partially meeting the educational requirement for CEng/CSci registration subject to Committee approval in early 2010 and confirmation once the first cohort has graduated.

Fees & Scholarships

Fee Category September 2012 Fees
Scholarships & Bursaries
Scottish and other EU students

£1820 per year.

Apply to the Student Awards Agency
for Scotland (SAAS) to have your
tuition fees paid by the Scottish
Government.

Other forms of support
English, Welsh and Northern Irish
students

£7000 per year (max. amount payable
is £21,000 for either a 3 or 4 year degree).

You can apply for financial assistance,
including a loan to cover tuition fees from
the Student Loan Company.

Bursaries & Scholarships
Overseas (non EU) students

£9975 per year.

Fees may be subject to annual increase.

Overseas Scholarships

Fees shown are payable annually, and may be subject to increase each year.


Share


Back to top