Next start date: September 2013
Degree type: MSc
UCAS Code: Apply directly to the University
Duration: Full-time: 12 months; Part-time: 24 months
Why choose this course?
Such is the shortage of well-trained and highly-skilled computer games programmers that the career opportunities open to you when you graduate with our MSc in Computer Games Technology are virtually endless. This established course is aimed at students who wish to expand and focus their existing programming skills for the development of computer games. Designed and maintained in close association with games companies and with BCS and Skillset accreditation, students have access to a range of state-of-the-art facilities.
You will leave us with confidence and skills to work in one of the most demanding industries in the world, and at a distinct advantage over other computing graduates intending a career in the games industry.
Those exiting the course after successful completion of the taught component (i.e. Postgraduate Diploma) would be eligible for the award of Postgraduate Diploma (PGDip) Software Engineering (Computer Games Technology).
Students will study game design and development, programming games for the PC, console game development and artificial intelligence for games. Students will also critically evaluate elements of the games industry. The course emphasises the creation of a set of significant portfolio software pieces to show future employers.
How you learn and are assessed
Most of the teaching is focused around lectures followed by laboratory sessions in a dedicated lab or by tutorial sessions. The game design and development course is taught in small tutorial groups using a problem-based learning approach. You will spend about 12 hours attending classes per week. This must be supported by at least 30 hours a week of private study.
Applicants should have a minimum of a lower Second class Honours degree in Computer Science or equivalent, and have a good background in mathematics.
All applicants are required to provide certified proof of competence in English Language and the University's minimum requirements are listed here
Job opportunities exist in the following sectors - computer games development, graphics and visualisation, virtual reality/simulation, multimedia and education. Typical job titles include Games Programmer, Graphics Programmer, AI Specialist Programmer and Console Programmer.
Students will be prepared for employment by working in multi-disciplinary groups through project work.
The course is accredited by BCS, The Chartered Institute for IT, as meeting the educational requirement for CITP Further Learning and partially meeting the educational requirement for CEng/CSci registration and Skillset accreditation has also been awarded.
All students have access to specially equipped software engineering and Computer Games Technology laboratories complete digital colour printing facilities. Some of our Computer Games Technology students work part-time for the International Centre for Computing & Virtual Entertainment (IC-CAVE). IC-CAVE ensures the quality and relevance of our degree programmes and attracts Visiting Fellows in games, audio, arts, multimedia and virtual reality from around the world. IC-CAVE also acts as the UK branch of VSMMJ - the Virtual Systems and Multimedia Society of Japan.
IC-CAVE also arranges master classes for games companies. These provide the opportunity for our final year students to meet prospective employers as well as providing cutting edge ideas for research and final year projects.
MSc Computer Games Technology
|Fee Category||September 2013 Fees
||Scholarships & Bursaries
|Scottish and other EU students||
|Other forms of support|
|English, Welsh and Northern Irish
|Bursaries & Scholarships|
|Overseas (non EU) students||
Fee quoted is the total cost providing that the MSc follows on immediately after the PG Dip element and is completed within the same academic year as started. Fees may be subject to increase.