Next start date: September
Degree type: BA (Hons)
UCAS Code: JG94 BA/CSP
Duration: 2 years (full-time)
Please note that the title of this course is expected to change to BA (Hons) Sound and Music for Games for September 2016 entry.
Note: This is a top-up programme and entry is only available from year 3 upwards.
Why choose this course?
The course is intended to create audio specialists who are able to use sound creatively in a variety of media contexts with advanced problem-solving skills and critical awareness underpinned by accomplished technical abilities. Creative thinking, audio technology, animation, cinematography and narrative structure are recurrent topics throughout the course. As well as acquiring essential production skills, students will develop presentation and interpersonal skills, which are greatly appreciated by employers and a vital component of working with clients and producing to a brief.
If you would like to develop your sound production skills to produce for radio, film or computer games, then this course could be for you. With the explosion in digital media distribution there is an increasing demand for expertise in the sonic arts, and graduates who are equipped not only with the technical savvy, but also the creative vision to use sound and music as a creative tool will be well-equipped to service that demand. You will explore the use of sound and music in a variety of media including the use of sound effects and Foley in games, animation, films and radio as well as the use of sound and music for interactive media.
What you study
This course focuses strongly on the applications of sound and music to games and electronic entertainment, interactive music and audio, web and traditional broadcast media, film, TV, and animation sectors, and as such provides opportunities for students to apply their professional-level production skills to a range of different media contexts.
In third year, students work on a variety of projects, including writing, casting and producing a radio drama; developing sound effects libraries for games; designing and implementing software synthesizers; working in production teams to deliver interactive audio content for an online marketing campaign and exploring how sound and music work alongside the moving image. Students also work as part of a larger production team with programmers and artists on a large-scale creative project working directly for an industry client.
The fourth (Honours) year gives you the opportunity to undertake a significant and sustained individual development project which focuses on a current ‘hot-topic’ in the sound sector. Working with staff and other students, you will identify and develop a particular area of study and develop this into a full-scale project supported by a dissertation.
How you learn and are assessed
You will spend an average of 15 hours per week in lectures/studio-based activities. Lectures are used to present the key concepts, theories and techniques throughout the course. Studio-based activities increase your understanding of the subject and allow you to develop your competence and confidence in artistic and technical skills.
During the course you will also be required to actively participate in discussion groups, lectures, practical tutorials and private study. All modules use project-based, creative, problem solving exercises that require detailed research, idea generation and concept development resulting in the creation of a digital sound piece.
Minimum Entrance Requirements
English and Maths: All applicants must have passes in English and Maths in any of the following: SQA Standard Grade 1-3, National 5 grade A-C, Intermediate 2 grade A-B, GCSE grade A-C.
HND - our Coming from College pages list approved HND courses
You must provide certified proof of your English language level (minimum requirements are listed here). Our British Council accredited International English Foundation Course can help you reach that level or, if you would like further develop your academic English, Intensive English for Academic Purposes can help you achieve your full potential.
Alternative Entrance Requirements
Please email us if you have other qualifications/experience not listed here.
With the transition from analogue to digital broadcast in full swing, there have never been more opportunities for creative producers. New television and radio stations, online advertising and computer games and interactive entertainment are all crying out for high-quality digital sound content.
On graduating, you will be well-placed to negotiate the fast-paced creative sector, with a wide range of communication and problem-solving skills to support high-level production skills.
Previous students have gone on to work in a variety of roles, including lead audio production roles in the games industry, production and engineering roles in the entertainment sector and a number have set up their own successful studios and sound installation companies.
The course also prepares you well for further study and a number of students have gone on to study at masters level in the UK and Europe.
The course has been accredited by JAMES, the educational arm of the Association of Professional Recording Services (APRS).
Want to know more?
Student Recruitment Office
T: +44 (0) 1382 308080
F: +44 (0) 1382 308081
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